This extended into more detailed effects, presets and their execution, to the point where I was able to apply them to character edits without having to revise tutorials I had approached in the past. I more than fruitfully was able to grasp the reigns of After Effects as a beginner to the program, and despite some earlier technical difficulties associated with the preview pane, I was able to get very familiar with the interface and preliminary functions quite early on in the trimester. In addition to the high improvement curve, I managed to catalogue a successful amount of research (detailed in the research report & specialisation note documents). Starting with a base sketch, filling in underneath with colour, and then rendering in a layered approach, major portions were separated between the backgrounds, as demonstrated by the following gif: I established a workflow for my final deliverables quite early on, with regards to my approach to rendering. Characters, which previously felt disengaged from their placement within the scene, felt unified and belonged. I found that, even with no experience regarding environment painting, I was able to muster a good end result with the cards used in the Rapid Production Project, and went from a poorly rendered environment to a well-rounded and solid attempt by the end of a week.Īlthough my progress was not as dramatic in the coming weeks, I still retained a sense of pride seeing my final deliverable, having never attempted backgrounds prior. #Pano2vr link polygon hotspot to image series#Despite my original intention to submit a series of five environment animated featurettes, due to personal / external concerns and an underestimation of the sheer time needed to devote to each sequence, it suffered a reduction to two final submissions.ĭuring the primary stages of this project, I felt I had a good grip on both the balance between other project’s workloads and the initiation of both the report and the commencement of my experiments. Although I already have a developed skillset in this area, I had rarely, if at all, attempted to navigate through the following topics. The primary goal of this project was to emphasize the missing or neglected areas of 2D art that I had failed to approach throughout my course as an animation student, and the years prior as a general character artist. With the intention to prioritise visual appeal and composition fundamentals, the final deliverable serves to illustrate my accumulated knowledge over the past trimester. This particular project was dedicated to two main areas I wished to iterate and improve upon: composition, environment and perspective in 2D art, and After Effects compositing and animation workflows. Make sure you post the feature in the Feature Request forum.This specialisation project was dedicated to the gathering and application of knowledge around one or more research topics, then applied to several experiments, and concluding with a series of final deliverables, upon which a reflection is undertaken in the form of a post mortem. Make it clear what content types this is relevant for, and or if this is a new content type If the feature can be illustrated with images or videos it always helps We recommend describing the feature with one or more user stories, for instance “As an author I want it to be possible to pick between different effects for the check answer animation so that the learners will see a variety of effects and also I can adapt the effects to my target audience(I’ll be using pink unicorns which works really well for both my target audience which are 4 year old girls and venture capitalists)” It is clear from every perspective how the feature will work. Although I think this is a very good idea and a post in the Feature Request forum can help make this happen. In order for your feature request to attract as much interest as possible make sure it follows the below guidelines: I think we did not push through with the plan of having a combined image-text as pop-up. Anyway this is not possible as of the moment.
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